Hi all,
So we assume that everyone says this after their first Kickstarter (whether successful or not), but it was definitely a learning experience for us. It was taxing, exciting, stressful, frustrating, and enlightening all at once. It was the first time that we were really putting ourselves out there beyond showing off concept art and rules samples, and running demonstrations at local gaming shops/clubs or conventions. As difficult as it was to see the Kickstarter fail (and by as much as it did), it certainly taught us a lot.
As a result, we’ve taken a good look at what seemed to work and what didn’t. A lot of the feedback we got from our fans and the gaming community in general is that we should try to focus on the game OR the miniatures for now, until we have more resources to put towards both. After going over the numbers with our printer and looking at all of the communication that we received from backers and fans, we have scaled down the plans for the starter set so that the next pass at Kickstarter won't have such a lofty goal (financially), something much more achievable:
• Focus on getting the campaign rulebook and card decks produced.
• Sideline most of the miniatures as well as the ship/space-station tiles for the time-being. Most of the models for which we created prototypes will also probably get a re-do at some point in the future, but that probably won’t be part of the Kickstarter (unless by some miracle we are crazy-successful).
• We still plan to have a few of the promotional models available at various contribution levels and as add-ons, so for those of you who liked Finch, Duncan, and/or the Thorim tech, you’re in luck!
• A much more modest and (hopefully) achievable goal for the Kickstarter re-launch.
• Relaunch late this summer (late August or early September).
We hope you’ll all return for the relaunch. Please feel free to get in touch with us either here, on FB or at our Kickstarter page with any questions, concerns, or suggestions. We look forward to hearing from you.
Thanks everyone,
Steve and David
Tuesday, June 16, 2015
Wednesday, January 28, 2015
Saturday, January 24, 2015
Friday, October 10, 2014
Hazard Designs
Here are some new concepts and finished artwork for a few of the hazards that players can experience during games of Terminus Gate.
Monday, September 15, 2014
Terminus Gate Basic Rules have arrived!
We have been hard at work preparing for our next big step and the time has finally arrived. Below are links to the Terminus Gate Basic Rules. These rules are the core of the game play and are free for download. There are 2 different versions available: the first is printer friendly, the second is laid out for digital consumption. Please, feel free to download, print, share, critique, and otherwise hammer away at us with any questions or concerns. Also keep in mind that this version of the rules does not include the majority of the campaign section. This will allow everyone to jump in and start playing around with the rules without revealing everything we have in store. Enjoy!
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| Terminus Gate Basic Rules: Printer Friendly |
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| Terminus Gate Basic Rules: Digital Friendly |
Wednesday, August 27, 2014
Chokers, Zealots, and Zombies, Oh My!
We have another round of concept art this evening. First, we have a color version of the Choker artwork. The second piece is from one of the other crew backgrounds, a grunt for the zealous Archonites. Last is a horrific bio-zombie, a mutated animated corpse of some hapless crewman. Enjoy!
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| Choker |
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| Archonite Grunt |
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| Zombie |
Friday, August 1, 2014
Marauder Captain Digital Sculpt
We received the initial digital sculpt for the Marauder captain. He still needs to be posed and his weapons added but we wanted to share. The Marauders, along with the Core World, are one of the crews that will be packed into the starter set for Terminus Gate.
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| Marauder Captain Digital Sculpt |
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| Marauder Captain Concept Art |
Saturday, July 26, 2014
Fringer Concept Art
Tuesday, June 10, 2014
Explorer Concept Art
Sunday, April 6, 2014
Wyvern Concept Art
Monday, November 25, 2013
More Concept Art
Tuesday, November 12, 2013
Friday, October 25, 2013
Models, Models, Models!
We received the first test casts of our growing line of models! Our painted samples are currently in the works but in the mean time, enjoy!
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| Core World Captain |
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| Core World Deckhand |
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| Core World Deckhand |
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| Core World Technician |
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| Commander Finch and His Majesty High Prince Oculus |
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| Specialist M.C. Duncan |
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| Stonecutter |
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| Thorim Technician |
Thursday, October 17, 2013
New Concept Art and More!
We have a few updates this evening. The first is the concept art for the Marauder grunt.
Next, we have artwork for another of the beasts inhabiting the Terminus Gate universe, a hellhound. We'll cover them more in depth in a later post.
Last is a hi-res, hi-detail 3D model of the Marauder captain's head. It's a WIP but stunning none the less.
Next, we have artwork for another of the beasts inhabiting the Terminus Gate universe, a hellhound. We'll cover them more in depth in a later post.
Last is a hi-res, hi-detail 3D model of the Marauder captain's head. It's a WIP but stunning none the less.
Friday, October 4, 2013
Core World Technician Prototype
Just got the prototype for the technician back from the printer. Now that we have the full set of prototypes for the Core World starter set, they are heading out the door to the caster. On to the Marauders!
Thursday, September 26, 2013
Marauders
With the sculpting of the initial Core World models complete, our sculptor is moving on to the other crew background that we will be rolling out with the release of Terminus Gate. We have previewed the Marauder captain previously but here are some of the other concept pieces the sculptor will be working from to bring the Marauders to the table-top.
From the Terminus Gate rulebook:
From the Terminus Gate rulebook:
Where there are
ships, there are marauders. Marauder
crews pillage settlements, hijack cargo, and otherwise plunder their way from
system to system. Marauder fleets
terrorize whole systems, taking what they want from whoever they want. Outer systems remain in the most danger as
their system governors are slow to react or, worse, are in league with
marauders themselves.
Friday, September 20, 2013
What is Terminus Gate?
Terminus
Gate is a gritty, brutal miniatures game pitting rival privateer crews
against each other as they attempt to fulfill their contracts. You are the captain of a space-faring
privateer crew, contracting your services where you can in the vast outer
systems. Armed with some fresh recruits,
you will ply your trade across the stars, picking up contracts ranging from planetary
exploration to deep space salvage, policing actions to hit-and-run raids. As they survive each job, your crewmen will
gain experience, granting them new abilities and opportunities to develop in
their professions.
Monday, September 16, 2013
Prototype Update
We received the protoype for the stonecutter today...AMAZING! Check it out below with some of our other prototypes:
Wednesday, September 4, 2013
Archonite Concept Art
This is some concept art for another of the crew backgrounds available to players in Terminus Gate, the Archonites.
Wednesday, August 28, 2013
Terminus Gate Tiles
One of the things that we knew we wanted to include with Terminus Gate from the very beginning was a set of tiles that players could use to represent the interior of starships or space stations. We wanted players to be able to engage each other in darkened corridors of derelict spacecraft or commit brutal boarding actions in pursuit of their payday. Additionally, the tiles would give players that have little or no terrain of their own a chance to play in a rich, tangible environment with minimal fuss. With that in mind, we approached Joshua Bennett with the daunting task of designing and rendering our tiles. Currently, there are over 100 tiles that will be produced, including several styles of doors, bulkheads, and breaches. We have had the tiles with us for all of our demos and the positive reaction has been overwhelming. For those that have not seen them yet, below are some samples. Enjoy.
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