Tuesday, June 16, 2015

Plans Moving Forward

Hi all,

So we assume that everyone says this after their first Kickstarter (whether successful or not), but it was definitely a learning experience for us. It was taxing, exciting, stressful, frustrating, and enlightening all at once. It was the first time that we were really putting ourselves out there beyond showing off concept art and rules samples, and running demonstrations at local gaming shops/clubs or conventions. As difficult as it was to see the Kickstarter fail (and by as much as it did), it certainly taught us a lot.

As a result, we’ve taken a good look at what seemed to work and what didn’t. A lot of the feedback we got from our fans and the gaming community in general is that we should try to focus on the game OR the miniatures for now, until we have more resources to put towards both. After going over the numbers with our printer and looking at all of the communication that we received from backers and fans, we have scaled down the plans for the starter set so that the next pass at Kickstarter won't have such a lofty goal (financially), something much more achievable:

• Focus on getting the campaign rulebook and card decks produced.
• Sideline most of the miniatures as well as the ship/space-station tiles for the time-being. Most of the models for which we created prototypes will also probably get a re-do at some point in the future, but that probably won’t be part of the Kickstarter (unless by some miracle we are crazy-successful).
• We still plan to have a few of the promotional models available at various contribution levels and as add-ons, so for those of you who liked Finch, Duncan, and/or the Thorim tech, you’re in luck!
• A much more modest and (hopefully) achievable goal for the Kickstarter re-launch.
• Relaunch late this summer (late August or early September).

We hope you’ll all return for the relaunch. Please feel free to get in touch with us either here, on FB or at our Kickstarter page with any questions, concerns, or suggestions. We look forward to hearing from you.

Thanks everyone,
Steve and David

Saturday, January 24, 2015

Commander Finch, Painted

Finished painting Commander Finch and his cohort, His Majesty High Prince Oculus.  Enjoy.





Friday, October 10, 2014

Hazard Designs

Here are some new concepts and finished artwork for a few of the hazards that players can experience during games of Terminus Gate.  

The first is a generic law enforcement officer.  Local law enforcement has a tendency to show up at the most inopportune times...


Next is an assassin droid with it's drone counterparts.  Droids and robots take many forms in Terminus Gate, some of which are less than helpful when encountered.


Monday, September 15, 2014

Terminus Gate Basic Rules have arrived!

We have been hard at work preparing for our next big step and the time has finally arrived.  Below are links to the Terminus Gate Basic Rules.  These rules are the core of the game play and are free for download.  There are 2 different versions available: the first is printer friendly, the second is laid out for digital consumption.  Please, feel free to download, print, share, critique, and otherwise hammer away at us with any questions or concerns.  Also keep in mind that this version of the rules does not include the majority of the campaign section.  This will allow everyone to jump in and start playing around with the rules without revealing everything we have in store.  Enjoy!

Terminus Gate Basic Rules: Printer Friendly


Terminus Gate Basic Rules: Digital Friendly

Wednesday, August 27, 2014

Chokers, Zealots, and Zombies, Oh My!

We have another round of concept art this evening.  First, we have a color version of the Choker artwork.  The second piece is from one of the other crew backgrounds, a grunt for the zealous Archonites.  Last is a horrific bio-zombie, a mutated animated corpse of some hapless crewman.  Enjoy!

Choker


Archonite Grunt


Zombie

Friday, August 1, 2014

Marauder Captain Digital Sculpt

We received the initial digital sculpt for the Marauder captain.  He still needs to be posed and his weapons added but we wanted to share.  The Marauders, along with the Core World, are one of the crews that will be packed into the starter set for Terminus Gate.

Marauder Captain Digital Sculpt

Marauder Captain Concept Art

Saturday, July 26, 2014

Fringer Concept Art

The final concept art for the Fringer Technician is done.  Posting her with the Fringer Deckhand and Grunt for comparison.

Fringer Technician
Fringer Deckhand
Fringer Grunt



Tuesday, June 10, 2014

Explorer Concept Art

Got another piece of concept artwork to post up while we continue to plug away.  This is our initial design for a deckhand from the Explorer background.  More info on the Explorers as more concept artwork becomes available.

Explorer Deckhand

Sunday, April 6, 2014

Wyvern Concept Art

It's been a little while and we are still working steady to get everything together.  We have a few updates coming this week, this concept art for another of the Terminus Gate beasties being the first.  Enjoy.

Wyvern

Monday, November 25, 2013

More Concept Art

We have been working on getting the demo rules put together and ready for posting.  Thought we would post some more concept artwork in the mean time.  Today we have the Fringer Grunt followed by an insidious Choker.  Enjoy.

Fringer Grunt

Choker

Friday, October 25, 2013

Models, Models, Models!

We received the first test casts of our growing line of models!  Our painted samples are currently in the works but in the mean time, enjoy!

Core World Captain


Core World Deckhand




Core World Deckhand


Core World Technician

Commander Finch and His Majesty High Prince Oculus

Specialist M.C. Duncan

Stonecutter

Thorim Technician

Thursday, October 17, 2013

New Concept Art and More!

We have a few updates this evening.  The first is the concept art for the Marauder grunt.

 


Next, we have artwork for another of the beasts inhabiting the Terminus Gate universe, a hellhound.  We'll cover them more in depth in a later post.

Last is a hi-res, hi-detail 3D model of the Marauder captain's head.  It's a WIP but stunning none the less.







Friday, October 4, 2013

Core World Technician Prototype

Just got the prototype for the technician back from the printer.  Now that we have the full set of prototypes for the Core World starter set, they are heading out the door to the caster.  On to the Marauders!


Thursday, September 26, 2013

Marauders

With the sculpting of the initial Core World models complete, our sculptor is moving on to the other crew background that we will be rolling out with the release of Terminus Gate.  We have previewed the Marauder captain previously but here are some of the other concept pieces the sculptor will be working from to bring the Marauders to the table-top.

From the Terminus Gate rulebook:
  
Where there are ships, there are marauders.  Marauder crews pillage settlements, hijack cargo, and otherwise plunder their way from system to system.  Marauder fleets terrorize whole systems, taking what they want from whoever they want.  Outer systems remain in the most danger as their system governors are slow to react or, worse, are in league with marauders themselves.
 





Friday, September 20, 2013

What is Terminus Gate?



Terminus Gate is a gritty, brutal miniatures game pitting rival privateer crews against each other as they attempt to fulfill their contracts.  You are the captain of a space-faring privateer crew, contracting your services where you can in the vast outer systems.  Armed with some fresh recruits, you will ply your trade across the stars, picking up contracts ranging from planetary exploration to deep space salvage, policing actions to hit-and-run raids.  As they survive each job, your crewmen will gain experience, granting them new abilities and opportunities to develop in their professions.  

In the depths of space, opportunities and dangers abound.  Dark and terrible enemies poise ready to foil your crew at every turn.  Life as a privateer is a dangerous affair with injuries and even death awaiting your crew as they quest for fame and fortune amongst the stars.

Monday, September 16, 2013

Prototype Update

We received the protoype for the stonecutter today...AMAZING!  Check it out below with some of our other prototypes:



Wednesday, September 4, 2013

Archonite Concept Art

This is some concept art for another of the crew backgrounds available to players in Terminus Gate, the Archonites.




Wednesday, August 28, 2013

Terminus Gate Tiles

One of the things that we knew we wanted to include with Terminus Gate from the very beginning was a set of tiles that players could use to represent the interior of starships or space stations.  We wanted players to be able to engage each other in darkened corridors of derelict spacecraft or commit brutal boarding actions in pursuit of their payday.  Additionally, the tiles would give players that have little or no terrain of their own a chance to play in a rich, tangible environment with minimal fuss.  With that in mind, we approached Joshua Bennett with the daunting task of designing and rendering our tiles.  Currently, there are over 100 tiles that will be produced, including several styles of doors, bulkheads, and breaches.  We have had the tiles with us for all of our demos and the positive reaction has been overwhelming.  For those that have not seen them yet, below are some samples.  Enjoy.